Roundabout Theater Website Redesign
Improving the ticket-purchasing experience for Roundabout theatre company website
My role

Website analysis, user research, information architecture, competitive analysis, design exploration, user testing

Teammate

2 teammates collaborated together

Timeline

Oct – Dec 2017 (3 months)

Background

Roundabout theatre company is a non-profit organization, which cultivates and spotlights plays and musicals, supports and collaborates talented playwrights artists, and builds educations for the future. Its website provides users the access to donating and buying tickets for a variety of shows and activities. As one of the school projects of Information Architecture and Interaction Design, I collaborated with 2 teammates, trying to improve the ticket-purchasing user experience for Roundabout’s website on desktop and mobile.

The Final Prototype

We enhanced information findability, enriched visual perception, and made information instruction clear for the desktop version and the mobile version. Both prototypes showed the flow of purchasing a ticket for The Last Match on November 18 at 7:30pm.

Our Team’s Goal

Since buying event tickets is one of the primary tasks on Roundabout Theatre website, we decided to examine users’ navigation
and habits when buying tickets on the site and to understand what makes them effectively or ineffectively complete the ticket-purchasing process.

Understanding the problem

To gain a better understanding of what the problems on Roundabout’s site, we three designers first analyzed the site and found—

Roundabout's original website

Learning Users’ Needs

Interviewing and observing the ticket-purchasing experience on the site with three user groups, including elderly people, theater fans, and foreign tourists, we got two major insights—

Restructuring the navigation

To make the navigation of the site that meets users’ mental models, we employed card sorting and tree testing methods through Optimal Workshop, an online research platform that helps to make design decisions.

Card sorting

36 cards were created based on elements from the Roundabout’s site. Testing the card sorts with 26 participants, we identified the most commonly-used navigation labels and grouped the cards into 6 categories based on the results of Similarity Matrix and Best Merge Method on Optimal Worksop for tree testing.

Similarity matrix
Best merge method
Six navigation categories
Tree testing for site map

We created 8 tasks for tree testing with 18 participants to examine and define the new sitemap that we constructed according to the results of card sorts, we found—

The final-defined site map

Inspiration

Competitive analysis

Analyzing 6 direct and indirect competitors, including Atlantic Theatre Company, New Victory Theatre, New York City Theatre, La MaMa, Madison Square Garden, and Barbican, we learned what factors lead to an effective and user-friendly website—

Full analysis document
The six direct and indirect competitors

Design Exploration

User flow

Focusing on ticket-purchasing experience, we figured out possible flows to buy tickets and made the flow straightforward to buy tickets for both desktop and mobile versions.

The potential user flows
Low-fidelity prototyping

Building the prototype based on the flows of purchasing a ticket for The Last Match on November 18 at 7:30pm, we also thought about what users would expect to see on desktop and mobile versions. Accordingly, we built two different versions to validate our assumptions:

Desktop low-fi interactive prototype

For desktop version, choosing time and seat is on the same page.

Desktop low-fidelity prototype
Mobile low-fi interactive prototype

For mobile version, there is a calendar on the homepage.

Mobile low-fidelity prototype

User Testing

Conducting the user testing with 6 participants on the task “you want to see the new play The Last Match. Find the performance page via two routes and add tickets to your cart for November 18 at 7:30pm” and observing their behavior, we confirmed the assumptions that —

We also found some major usability/UX problems as follows:

Final Design

After fixing the usability problems, we sharpened the content to be as concise as possible to augment readability with strong use of images, used bold font to make the information instruction clear, added a ticket-purchasing call-to-action on the banner to provoke what users should do on the site, organized the information to be more intuitive for buying tickets on the homepage, and built different paths for ticket purchasing without backtracking and frustration.

Reflection

What I’ve learned from the project are understanding the basic design process and realizing what methods I should use to tackle issues. I need to have conclusions or findings on each research or analysis step to inform what I should notice when designing. Also, for this project, we currently only improved the process of buying tickets, which is part of multiple problems of the websites, and there are still other issues waiting to be solved in the future.