Exerceed App
A mobile app that helps people cultivate the habit of exercise
My role

Researcher, Interaction Designer,
Visual Designer

Teammate

Solo project

Timeline

March – May 2019 (2 months)

Background

Exerceed is an iOS app that helps people cultivate the habit of exercise . It was a solo project in the Mobile Experience Design course at Pratt. I chose “enhancing exercise motivation” as my mobile project topic, exploring visual and emotional design to bring different possibilities for users.

The Final Prototype

I built primary features of guidance of daily stepping, growth system, and joining challenges with friends as the MVP.

The Discovery

User interview

Having interviewing 4 people, I found there were 3 types of users: training-focused, ball sports lover, and those starters without any exercise habit. Since the training-focused user and ball, sports lover may have already been exercising pretty regularly, they usually don’t have any big problem on the table. Therefore, I chose to focus on the user type who lacks exercise habit but would like to improve their current situation.

The three types of user
Persona

Based on my research on the pain points of my target user, I defined the design opportunities—

The persona

Idea Exploration

Storyboard

Imaging how user set up the daily goal, compete with friends, and get encouragement, I also tried to design for emotional reaction. I created the character—little seed—for the app, hoping people to be more engaged in the experience of exercise.

Set up the goal of daily steps with the little seeds

Compete with friends for a special creature

Receive encouragement

Competitive analysis

Trying to find apps whose kernels were also motivation for exercise, I understood being able to share, to connect with friends, and to track the achievement are common features within my competitors. I also analyzed the pros and cons of the competitors—

Design & Validation

The following is the primary problems I found from the user testing–

1. Homepage

Before

After

2. Notification for encouragement

Before:

After:

3. Challenge page

Before:

After:

Final Design

In addition to solving the usability problems and designing the visual style, I also tried to add some micro interactions for my final prototype, which demonstrates how users get achievement, join challenges, follow friends, and share posts.

reflection

This was my first time trying to design for emotional reaction, using characters as guides to assign missions, which was very interesting and made the experience more engaged. I hope next time I could build a story for these characters so that not only the characters could be more vivid but the connection between users would be more compelling. From this project, I also noticed that there are really tons of ways to solve one problem, but we need to consider users’ behavior and their habits in order to seek for the best practice for them. For example, gym memberships may be a financial burden for the target user type I chose, so StepBet that commit users to real money would not be a possible choice. Understanding users as the first step for UX will always be the initiating practice in my future projects.